Werekinds

These people powered by the beast are nature’s guardians. They’ve been known to kill other supernaturals, forgetting that they are super natural them selves. They have always admired humans and so feel the need to protect them, mainly from the creatures that see humans as food, blood drinkers. The others haven’t forgotten their part in the war, so weres beware.

Appearance

Weres tend to look somewhat disheveled from wandering the wilds often. At a glance they look like any other human.

Lifestyle

During the day, they nap when they can and enjoy walking with nature. The forests are their home. At night they blend with others, humans and the like, to protect and understand them. The weres tend to have a short temper and so they try to stay distant since they are angered so easily.

Advantages-

Will not bleed out.

Animal empathy.

Can buy resist frenzy.

Can buy claws.

Can buy resist mind effects

Disadvantages

Take x2 damage from silver

The full moon will force them to show their animal nature weather they chose to or not.

Can’t buy Apothecarism

Automatic Battle Frenzy if they shift during battle

Double cost to Read/write

Can only be healed by werekind magic mage magic and Apothecarism.

WereK9 and Large Were Mammal

Can buy stun

Werefeline

Can buy forest walk

Were small mammal

Can buy waylay at ½ cost

Werefowl

½ cost in instruct

Can buy glide